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Amy

Amy is the first character in Waifumaker, and the one the whole game was built around: three separate sculpts, a prism climb between each of them, and the girl you take into the corridor.

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Amy, in close-up, from Waifumaker's title card
The girl at the top of the ladder, from the game's own share card.

Three models, one climb

Amy is not a skin with accessories — she is three full sculpts, and each one is a step further up than the last rather than a recolour of the first. The ladder is the progression: prisms accumulate while the game is open, the lemmas are what make them accumulate faster, and the next sculpt opens when there are enough of them to spend.

Amy 1

Where a new save lands. One body, no wings, and the room is the whole of her.

Amy 2

A new sculpt, and the first pair of wings — small ones, worn at the back.

Amy 3

The full wings, and the body the later stages of the climb are balanced around.

Older sculpts are yours to keep and yours to pick: any model you have unlocked can be put back in the room, and the choice is visual only. It never moves your damage, your rate or your progress.

In the run

The corridor is where cash comes from, and Amy is who walks it. You punch, you place the hit on the swollen weak spot for double damage, and you keep the punisher's meter for the moment it pays: one press, one area hit.

She walks in the corridor with the same body you have unlocked in the room. What rises with distance is the fight itself — more health, more walls between you and the next stretch — not her model.

The album

The first time a model appears in the room, a viewfinder comes up and a photograph is taken. Every Amy in the line is in the album once captured, and the gallery lets you orbit them in a dark room with the row of everything you have unlocked along the edge.

After Amy

She is not the last. Bim is the second character in the roster, and the rest of the line-up is on the way — the roster on the room's window shows who is real and who is still forecast.

Read about Bim, how to play, or the press page.