waifumaker.io

How to play Waifumaker

A hyper-casual 3D character collector that runs in the browser. There are two places: the room, where she lives, and the run, where you earn the things that bring the next version of her into it.

Play now Founder access

The room

The game opens on the room: a lit stage, one character standing in it, a window along the top with her name and a bank, and a strip beneath that fills as the next model gets closer. Tap her and she reacts; drag to orbit the camera, pinch to pull in.

A brand-new save opens on a prism standing where she should be. That is not a menu and it is not a cutscene — it is the thing you are filling. Prisms arrive on their own; when there are enough of them, the next model is standing in the room.

Two wallets

Cash — from loot

Cash never falls out of a kill. It is inside the shells in the run: break one and its contents drop onto the floor, and you pick them up by hand. Cash buys the lemmas.

Prisms — from time

Prisms accrue passively while the game is open, and nothing else pays them. They are what opens the next model. Spending them is a deliberate press, not an automatic tick.

The two are wired together: cash buys lemma levels, and every lemma level makes prisms arrive faster. That is the whole economy — a run pays for the lemmas, the lemmas pay for the prisms, the prisms pay for her.

The lemmas

Three slots: Power, Speed and Special. All three are available from a fresh save — nothing is gated, and nothing has to be unlocked before you can buy it. Each level costs more than the last, and the ceiling is a flat one, so a board can be finished rather than ground forever.

The run

The second tab is a corridor. You punch; the enemies come at you; the corridor closes behind you. Three things matter inside it:

Doors end a stretch of corridor and start the next one, further along. The lap is the reset: when it runs out, the corridor starts again. Your health and the number of walls are what the distance changes.

Zoe

A small cherub keeps you company in the room. Tap her and the prism generation runs faster for a while, then settles back on its own when you stop. She also points at what is worth touching when you have been still for a moment: the dream key when there are prisms banked, and a “tap to rush” over herself when there is nothing gathered yet.

The album

Every model is photographed the first time it appears. A viewfinder comes up over her, and a press takes the shot — or, if you ignore it, it takes itself after a few seconds, so nothing is lost by looking away. The photos land in the gallery, which is a dark room with orbit controls and the row of everything you have unlocked.

Your save

Everything is stored in your own browser. There is no account to create, nothing is uploaded, and clearing your browser data clears the game. The friend-code and cloud-save systems people ask about do not exist; if you play on two devices, they are two separate saves.

Controls, all of them

WhereGestureWhat it does
The roomTap herShe reacts
The roomDragOrbit the camera
The roomPinchPull the camera in
The roomTap a windowBank, dream key, lemma
The runTapPunch
The runPunish buttonThe area hit, when its meter is full

Read about Amy or Bim, or the press page.